![]() ![]() Moving forward, Kingdom Hearts would have to establish new ground, and the franchise would do this with three games: 358/2 Days, Birth by Sleep, and Re:coded. ![]() Following Kingdom Hearts II, where else was there to go? The sky’s the limit, of course, but it’s hard to deny the sense of finality at play during KH II’s second half. Obviously, this wasn’t the case, but that in itself was something of a problem. Sora, Riku, and Kairi reading Mickey’s letter at the end of KH II– along with the secret ending ‘The Gathering’– promise more, but Kingdom Hearts would have at least ended in a satisfying way had the series for whatever reason concluded with II. Sora is reunited with his friends back home, Donald & Goofy have found King Mickey, and both Ansem, Seeker of Darkness & Xemnas have been stopped, seemingly ending all current major conflicts. Kingdom Hearts I, Chain of Memories, and Kingdom Hearts II form a very cohesive trilogy, one where just about every major thread is resolved by the conclusion of II, leaving little room for a game like Birth by Sleep. Had Kingdom Hearts ended with the release of Kingdom Hearts II in 2005, the franchise naturally wouldn’t be as discussed as it is today but the story would have wrapped itself up rather neatly nonetheless. ![]()
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